Archive for the 'Gaming' Category

Beautiful Things - Part Two

Thursday, July 5th, 2007

This piece of sexiness looks set to be the next big jump in gaming. It looks absolutely lovely, seems to be scarily interactive and reactive, and the game play appears to be thought through and well researched (that final point will need to be proved through, but we’ve got faith!)

Assassin’s Creed has already been feverishly discussed since early demos, particularly at last years E3 event. And more recently have started showing working demos of the game… which as you’ll see are pretty unbelievable.

Now I’ll have to buy a PS3. Anyhow, check out the official site for the flashy trailer, or check out the demo below.

Mini Blogs

Wednesday, April 18th, 2007

Mini Blog images

I’ve got a backlog of posts that just keeps seeming to get longer, with some sitting in my todo’s for at least a year. So in an attempt to not let them pass here’s a quick hit of some of the great and the good:

An attempt at digital pixels. Not quite as beautiful as Daniel Rozin’s work but still pretty interesting (the end goals are different anyhow). It’s nice how the whole system talks to each other, and ‘pixels’ can be added and removed as needed. Created with Processing.

Zopa.com has already had a reasonable amount of interest in the press. I originally saw it when checking out what the guys at Poke had been up to recently. Looking into it it’s a very interesting idea. Basically matching up lenders and borrowers. I’m interested to see whether it’ll get popular enough to get Carol Vorderman of the TV adverts in the morning.

This guy seems to have far too much fun making things such as paint ball and zombie mini guns. The best thing is he then goes to work and does stuff like this.

To balance out the mini-guns and zombies: this next site is somewhere between the ‘you too can look like Kate Moss’ pages and a MIT grads dissertation. Like.com utilizes image recognition techniques to find similar items within a number of online stores stock.

Finally, Matt Biddulph at hackdiary has created a meeting of our favorite Phy/Dig interface Arduino and Second Life. Some basic workings out are included so we can all get on with it ourselves. The potential for real world/ virtual world interfaces is massive.

GTA IV

Tuesday, April 3rd, 2007

If you’ve been living in a box for the last few days then you may have not seen the latest Grand Theft Auto trailer. With the amount of budget they’ve been spending on letting people know, it’s unlikely you haven’t. But for those lonely few, here it is.

For the hi-fi lovers check it out at Rockstar’s site (Recommended)

For the lazy lo-fi’s just hit play:

Happy New Year

Wednesday, January 3rd, 2007

Happy new year to everyone, and a happy christmas as well, if you’re not too feed up with the whole thing.  We’re all looking forward to another year of digital frolics.

The gaming community are pretty happy right now with the Wii out already (still waiting for mine!) and the PS3 out in March.  That said, some haven’t been so lucky.Even with the few ‘teething problems’ It’s nice to see new forms of interaction invading the public psyche so successfully, and gets people moving again (Wii Sports Boxing actually gets you sweating!)

Va Va Voom

Tuesday, November 7th, 2006

A while back Chris at PixelSumo posted something that lead me to Floor it!, a fantastic project which allows kids (of all ages) to race radio controlled cars around their own built tracks but with digital elements that allow scoring, oil slicks, boosts etc. This is a project that we absolutely love, probably because it’s an elegant solution to something we’re passionate about (*).

(*) Bringing back to kids the joy and imagination of building your own games, preferably away from the screen.

Phil Worthy, a dab hand at Processing, has created a similar formula of creation and play, and ended up with another great way to race around your own tracks. Check out his Line Rider project.

(While on Line Riders, if you’ve got time to spare have a look at www.linerider.org, be prepared to lose at least half an hour)

Also, while there make sure you also see my favorite piece: Shadow Monsters, live shadow puppets created and enhanced (complete with weird voices) through your own hands.

Wii little Fish

Tuesday, October 24th, 2006

If you haven’t seen it already here’s an example of Nintendo’s Wii controller in action. The Legend of Zelda: Twilight Princess was bound to be a flagship project, and they seem to have picked the perfect example of what Nintendo’s new control system will be capable of. Can’t wait to get playing.