Archive for the 'Technology' Category

SEO suggestions

Tuesday, December 5th, 2006

Ever wished you had any idea what Google ‘might’ be looking for as it Robots through all your lovely online work? Well this long and slightly tough SEO table will hopefully be of assistance too you!

It covers in rather short and possibly too consice sentances, areas which the main search engine bots are looking for. It covers all the facts of planning your content to re-inforce you keywords, poisin words and ‘Bad Trafficing’

Va Va Voom

Tuesday, November 7th, 2006

A while back Chris at PixelSumo posted something that lead me to Floor it!, a fantastic project which allows kids (of all ages) to race radio controlled cars around their own built tracks but with digital elements that allow scoring, oil slicks, boosts etc. This is a project that we absolutely love, probably because it’s an elegant solution to something we’re passionate about (*).

(*) Bringing back to kids the joy and imagination of building your own games, preferably away from the screen.

Phil Worthy, a dab hand at Processing, has created a similar formula of creation and play, and ended up with another great way to race around your own tracks. Check out his Line Rider project.

(While on Line Riders, if you’ve got time to spare have a look at www.linerider.org, be prepared to lose at least half an hour)

Also, while there make sure you also see my favorite piece: Shadow Monsters, live shadow puppets created and enhanced (complete with weird voices) through your own hands.

Wii little Fish

Tuesday, October 24th, 2006

If you haven’t seen it already here’s an example of Nintendo’s Wii controller in action. The Legend of Zelda: Twilight Princess was bound to be a flagship project, and they seem to have picked the perfect example of what Nintendo’s new control system will be capable of. Can’t wait to get playing.


Flash Player 8 is getting louder !

Tuesday, October 24th, 2006

Bit of a techie one, but ’tis still well important. It’s announced finally that Flash Player 8 is now able to handle upto “32 simultaneous sound channels” instead of the previous maximum, 8.

However, use sparingly as, “This limitation is by design.” since Flash Player is run off the CPU and not DirectX. So making that multitrack mixing device you’ve always planned in Flash is still gunna chug!

Mobile Film to Mobile Fun

Monday, October 23rd, 2006

Ollie recently showed me these video stings (opens in new window) for MTV’s new mobile phone channel. Nice pieces of work all by themselves, they also suggest the idea of using the phone as a window through to another dimension.

We were recently discussing this very idea with a couple of SubSub’s mobile developers.   The ability to use your Camera as an interactive window, using basic video tracking software to evaluate basic landscapes.

The guys at the Interactive Institute (actually, it’s one of the girls) have already been playing with the idea. Can’t find a direct link to the project, but if you’re interested you can read a whole lot more about it in Anders’ Thesis (pdf). The project, ‘Ghost Catcher’ tracks the devices movement to super impose ghosts onto the live video footage. Their success came from using a modified mobile device, with movement being tracked from motion and GPS devices… definitely not your bog standard Nokia.

But as technology quickly progresses, and more devices including motion detection as a standard interface, I can’t see it being too long until we could be trampling through our own virtual landscape’s, crushing everything in our path.

Feet crushing little villages

Sonic Body Pong

Monday, October 16th, 2006

Saw this little beauty - which was run at ComeOutAndPlay - and it made me laugh. Not a new idea, pong must be one of most ‘adapted’ games (e.g. big, small), but never has it been done with quite such silly hats.

The game relies on the players to hear the ball, then run to position to hit back. More explanation can be seen at www.sonicbodypong.com

A guy with a silly pong hat Two guys playing pong